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 Post subject: lift up?
PostPosted: Fri Jul 09, 2004 11:14 am 
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Joined: Mon May 19, 2003 12:54 pm
Posts: 133
Location: Belgium
How can you make something liken an elevator?

When you drive on a certain height and you drive into an "elevator" it lifts you up to another level. I saw such a thing in the cataclysm rumble.

I have no clue to set it up. Can you help me out please?

Ashes


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 Post subject:
PostPosted: Fri Jul 09, 2004 11:21 am 
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Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
Theres 2 ways to do it.


A.)Put a ramp at the level you want it to lift you to so that when you drive under the ramp it lifts. An example off the top of my head: Spaz's black diamond run.

B.) Set 2d models upward and leave them at default for model type. For an example look at Zoon's bubble rumble.


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 Post subject:
PostPosted: Fri Jul 09, 2004 11:21 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
The easiest way is to use a ramp. Put an object box in your track and set it's type to 'ramp'. Then position it up at the level you want the truck to rise to, and when you drive under it, up you go. It's good to use in combination with ground boxes so you don't fall back down again.

There is another method I've seen other people use where they place a series of flat models on top of each other, but I haven't tried it and don't know all the details. Clawfford has used this but I haven't seen him around for a while.

In all cases, you should put a texture or some sort of marker at the bottom so you know where it is.

[ edit ] got scooped again [(-:]


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 Post subject:
PostPosted: Sat Jul 10, 2004 6:48 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
This should explain it. Have a look. It includes the txx.

<a href="http://mtm2.com/~tracks/beta/TeleporterDemoTrack.zip">TeleporterDemoTrack.zip</a>

We'll let kdawg demonstrate the other method [;)]


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