MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Sun Nov 24, 2024 2:29 pm



Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Object appears black in track
PostPosted: Sat Jun 28, 2003 8:48 pm 
Member

Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
:?:
The attempt to repaint a banner (C2baner, same result with Mal's Cp for Castle Rock) by making a new .raw texture and replacing it in the renamed object copy with mdmre's bin texture replacer, ends with a completely black object in the track. The intended texturing appears correctly both in binedit and traxx. Is there an obvious thing I am missing?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jun 28, 2003 9:02 pm 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
sounds like it could be a name conflict, try moving the pod to the very top of the pod.ini and see if that fixes it, if it does then you need to rename the art files to something more unique.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 29, 2003 10:17 am 
Member

Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
It's not a name conflict. Putting the pod on top of pod.ini did not change anything. Anyway, I always check the filenames before customizing objects.

I tried inserting the object in another track and it appears correctly.
Maybe a palette problem?
Generating a custom palette didn't help either.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 29, 2003 10:42 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
> I tried inserting the object in another track and it appears correctly

Then it 'should' appear fine in the current track. Try deleting it from the track and purging it from the models box. Save and exit traxx. Restart traxx, load your track and insert the model again. I know it's lame but in this case it might actually do something.

Also, when you write the pod, use a different name instead of over writing the old one. You should only need to do that once.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 29, 2003 8:09 pm 
Member

Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
Followed your instructions step by step and object remains pitch black.
[uhoh]


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 29, 2003 8:23 pm 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
interesting... if you send me the model I'll take a look at it and find out whats up with it.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 29, 2003 8:25 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Yes, by all means, send it over to mal.

Last question. Do the file names have only eight characters plus the extension?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jun 30, 2003 1:48 pm 
Member

Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
Quote:
Last question. Do the file names have only eight characters plus the extension?


Actually no. Changed all object names, went through the load-unload, pod procedure again, to no avail.

But :idea: could it be that a naming conflict occurs because the raw file had the same name than the pod-file, although the extension are different?

YES!
Renamed the raw texture to something different and it worked.

So Mal was right
Thanks for your support.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group