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 Post subject: Grasping size.....
PostPosted: Sat Nov 23, 2002 2:57 pm 
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Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
I remember from quite a while back when reading mtmg that each grid square in traxx is 32 units. Such as the purp box being 32x32 fitting exactely into each grid square. If for example I used TxBin to create a model would the same apply for pixels of the source image? If i had a 256x256 would it fit into 8 grid squares? (256/32) Thanks for any help.


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 Post subject:
PostPosted: Sat Nov 23, 2002 3:45 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
1 foot = 256 binedit units

one grid = 32 feet

one grid = 8192 units

Yes, txbin is the same

http://rhinoseros.com/~mtmg/binedit/txbin.html


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 Post subject:
PostPosted: Sat Nov 23, 2002 5:56 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
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txbin.html - Wow, that is a blast from the past! That was my first MTM related tutorial. I began my BIN editing with TxBin, I still have most of my early experiments (a few of them might be useful), and don't if figure... I've yet to distribute the bushes used in that tutorial from 1999.

Fun as TxBin can be, if you can take the step to BinEdit you will be richly rewarded. It's easier to produce the same sort of bins - without the limitations, once you understand the basics, and the quantom leap to 3d can't be beat.


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 Post subject:
PostPosted: Mon Nov 25, 2002 4:19 am 
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Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
Thanks, I think i'm going to try bin edit but not sure yet. for binedit are faces just like geometry planes? And for units in binedit concerns, is 1 unit down (or up) say (0,0,0) to (1,0,0) the same as a unit terrain wise in traxx?

<font size=1>Edited by Kdawg (25-11-2002)</font>


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 Post subject:
PostPosted: Mon Nov 25, 2002 4:34 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
>> are faces just like geometry planes?

Yes. Exactly.

>> is 1 unit down (or up) say (0,0,0) to (1,0,0)

In binedit (x,y,z) is correctly (horizontal, vertical, depth). So, up or down would be (0,0,0) to (0,1,0)

>> the same as a unit terrain wise in traxx?

Traxx doesn't really use the binedit scale. Traxx and the game measure things in feet. The preferred scale in binedit is units - because it allows more precision. However, 256 units = 1 foot so the proportions are easy to work with. Uusally you build something so that it's proportions are correct to itself, then you can resize for the game/traxx.


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