So I just made a little track to test out a theory about ramp models and why a track maker might choose to use them over a simple flat model that's been rotated. Some of what I'm about to say might be common knowledge, but I feel like it's still good to get it written down.
The difference between ramps and other ways of jumping in MTM2 is that they are somehow constructed to kick the nose of the truck downwards in flight, rather than the usual MTM tendency to send the trucks nose-up. The reasoning behind TRI creating this is actually pretty obvious: real monster trucks, at least how they were set up in the mid-1990s, tended to land nose down off of jumps on race tracks - you can see this in some of the
MTM1 truck videos. So, in drags in MTM1, ramps were used to give the trucks a more realistic feel than they would have otherwise.
After I eventually get done with the new trucks, I'd like to try designing some tracks using those ramps to my advantage. I think some cool effects, and realistic jumps, could be done using them in combination with other models and terrain layouts.