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 Post subject: Need a model
PostPosted: Wed Jan 03, 2007 1:34 pm 
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Location: Winnipeg Manitoba, Canada
I'm making an underground rumble, but ground boxes are needed for much of the stage itself, so I need a giant model for the ceiling, got any? preferably looking like a rock ceiling (for the underground part). I plan to make it untouchable then put an invis touchable model under it, which is what the trucks will hit.

Also, what trax height do you gotta have (points) so that the camera doesnt shift down if u use a higher chase far view? 5 is the exact truck height right?

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PostPosted: Wed Jan 03, 2007 6:44 pm 
Glow Ball
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Two questions. How big does it have to be. That is, how many terrain grid squares? Secondly, can you find a rock texture you like that's already in a track? If yes, then we could use it for the model.


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PostPosted: Fri Jan 05, 2007 10:00 am 
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the summit is 11 x 11 (but maybe some over lap would be good) and i was thinking of this texture. MROK6. Wish I could show you it but I'm not sure how.

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PostPosted: Fri Jan 05, 2007 11:05 am 
Glow Ball
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Slayer wrote:
i was thinking of this texture. MROK6.


You don't need to show it. Just tell me where I can find it.


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PostPosted: Fri Jan 05, 2007 2:38 pm 
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dunno where I got it lol
heres a link to an earily verison of the pod file that has the texture in it.
www.wolfpack-4life.com/trevor/DUG5.zip
I don't knwo if the texture will be too light or what but I'm gonna turn down the lighting on the track anyways to make it seem underground.

also can this be a 1 sided textured model so you can see thru the top? for chase drivers, while cockpit drivers will see the inside. I plan to put this model twice, the first time wil be very low, barely enough room for the truck to wheelie, and then up way higher so you can just barely see it in chase far view. thats my plan anyways.

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PostPosted: Fri Jan 05, 2007 8:27 pm 
Glow Ball
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Try this. It's 12x12. The texture doesn't tile the greatest but it shouldn't be so bad either.

http://mtm2.com/~tracks/beta/models/MROK6.zip

The texture is not in the zip because you should already have it in the art folder, or you can just extract DUG5.pod


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PostPosted: Fri Jan 05, 2007 10:37 pm 
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alright thanks loads, ill try it when i get back on my lappy heh (i'm making it during school and bus rides lol)

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PostPosted: Sat Jan 06, 2007 11:02 am 
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Looks great thanks a lot.

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