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 Post subject: Toy's In The Attic
PostPosted: Sat Mar 27, 2004 2:50 pm 
easy company
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Image


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 Post subject:
PostPosted: Sat Mar 27, 2004 3:17 pm 
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Where can I get that? That looks awesome!!!


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PostPosted: Sat Mar 27, 2004 4:45 pm 
easy company
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I should have it wrapped up perty soon...

.. maybe :wink:


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 Post subject:
PostPosted: Sat Mar 27, 2004 4:48 pm 
Glow Ball
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That is either some pretty amazing model placement or you been holdin' out on us.


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 Post subject:
PostPosted: Sat Mar 27, 2004 7:02 pm 
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Phineus wrote:
That is either some pretty amazing model placement or you been holdin' out on us.


What he said!

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 Post subject:
PostPosted: Sat Mar 27, 2004 9:39 pm 
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Whatever technique he used, its got the potential to revolutionize MTM to some extent...imagine raised highways curving through cities...

This could be something very good... :D


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 Post subject:
PostPosted: Sun Mar 28, 2004 1:54 am 
easy company
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Sorry for the delays but I ran into some unexpected problems with the fruity blimp, then the AI decided to go high anxiety on me :o(

I'll have it ready to go later on today fersure.


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 Post subject:
PostPosted: Sun Mar 28, 2004 2:07 am 
This is buzz, buzz is good.

Man that pic looks great!


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 Post subject:
PostPosted: Sun Mar 28, 2004 6:34 am 
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Cant wait to see it. :D

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 Post subject:
PostPosted: Sun Mar 28, 2004 8:47 am 
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SLO_Jumper wrote:
Cant wait to see it. :D


Nah, that's fake. He's just toying with us :D




Perhaps now he'll release it faster

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 Post subject:
PostPosted: Sun Mar 28, 2004 9:04 am 
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Jesus Christ [:-)] , did you use the Trackmania trackbuilder for that screenshot? Lmao, looks awesome.


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 Post subject:
PostPosted: Sun Mar 28, 2004 10:10 am 
Trackologist
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I don't know what all the hype is about myself. It looks like your typical, average track by a so-so track maker - big whoop.

Edit: For the passers-by who don't know me, don't take the garbage you see above this sentence seriously lol.


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 Post subject:
PostPosted: Sun Mar 28, 2004 10:15 am 
You Gonna Eat That?
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That looks like the floor in my kitchen, minus all that squiggly black stuff on it.

Get it out man

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 Post subject:
PostPosted: Sun Mar 28, 2004 3:23 pm 
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on some vid cards a black texture would be transarent - you could make transparent ground and then put a huge model for the floor under the ground. And some stilts. Err. Thats prolly not how he made it. How did you? And how did you get that spiffy black map in the lower right of the picture?

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 Post subject:
PostPosted: Sun Mar 28, 2004 3:56 pm 
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ch_2005 wrote:
on some vid cards a black texture would be transarent - you could make transparent ground and then put a huge model for the floor under the ground.


And how you drive it then? hehehe


The mystery continues...

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 Post subject:
PostPosted: Sun Mar 28, 2004 6:51 pm 
easy company
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Once you drive it you'll see how it was done... nothing unusual, just time consuming :o)

as for the map overlay I just take a screen shot of the map in game, pitch black, then I just cut and paste it onto the other image...


enjoy


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 Post subject:
PostPosted: Sun Mar 28, 2004 7:37 pm 
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You Sir, are Nuts!

Superb track though... but you are still nuts :)

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 Post subject:
PostPosted: Sun Mar 28, 2004 8:26 pm 
Glow Ball
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Drives amazingly well for being atop all models. And many many nice details tossed in for bonus. Nice work. Nice? That's an understatement. Why, a man piecing together a track in this manner, and following the Cincinnati overhand triple-lock formula of model alignment and course creation, will perspire and sob and cry and shudder and whimper and pull handfuls of hair off'n his head, bite his lip and sometimes fall over in a dead faint!... as you probably well know. Just incredible.


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 Post subject:
PostPosted: Sun Mar 28, 2004 9:18 pm 
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This, sir, qualifies as a work of art. Drives like it was on the ground and not on bins. Mal, I dunno how you have the patience to pull something like this off, but I wish I had it.


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 Post subject:
PostPosted: Sun Mar 28, 2004 11:54 pm 
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> patience

yes indeed. going into this project I knew what fun was in store for me placing all that stuff :) with enough mental preparedness anyone can do it. in a 'normal' track i spend just about as much time editing the terrain as i did here positioning the models so it was a trade off I could live with heheh...

A conversion takes me about two to three weeks to complete the terrain then another week placing models and fine tuning the road, working it a couple hours a day. this one was four weeks in the making before the ends met lolol, then another two weeks fine tuning it, three or four occasions requiring entire group sections being moved just a half foot for better alignment.

As for any track I do, the time it takes is irrelevant to me so long as a few dig the final result. a bonus would be that this one spurs or expands on ideas in other track makers, sort of what I tried to do with radio flyer but with trucksters in mind.


ps... nice trackview shots Phin :o)


[edit] just for the record I tried to create a vertical spirol/corkscrew but couldn't come up with a workable model geometry, it was too rough. hopefully someone else can cuz that'd be cool to see

>> posted by Scrooch... Trackmania trackbuilder...

it's my understanding that you cannot build double decker roads in that game :o)


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