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 Post subject: Desert1 by Yves_B
PostPosted: Wed Jan 07, 2004 6:36 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
A very nice layout marred considerably by numerous shortcuts that have the potential to knock almost a full minute off the intended lap time. This is not intended as a criticism, but if I can find them, then real racers will be able to rip this track to shreds. I'd like to suggest you head off at least the major cuts and reupload as Desert 2.

<center><img src="http://mtm2.com/~forum/images/Desert1byYvesB.jpg" width="480" height="480"></center>

I'm sure you're capable but if you need hints or suggestions, then I'm sure there's plenty of input to be had around here.

Also note, the exclamation point sign is mtm1 face type and as such, it shines through the terrain. To fix that, open it up in binedit, select all faces, then groups>set group face type and select "0x18 normal texture (mtm)", then resave. When you remake the pod, the shine through should be gone.


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 Post subject:
PostPosted: Wed Jan 07, 2004 6:59 pm 
You Gonna Eat That?
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Joined: Tue Mar 27, 2001 2:01 pm
Posts: 923
Location: Nebraska
I got this one last night, and I like it.

It has alot of potential, but a few small things could use some touch ups. The shine-thru is one. The shortcuts are another.

But I think its a great track. I would change the lap count down to under 4 laps, cuz it takes you awhile to complete 4 laps, about 4 minutes a piece. But that's a minor issue.

Bots could use some directions, but I think it has a some really cool and sometimes tricky jumps. A few high speed sections.

I think it would've looked better with some Evo textures though, but I look forward to more from you.

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 Post subject:
PostPosted: Wed Jan 07, 2004 9:26 pm 
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Joined: Mon Nov 06, 2000 2:01 pm
Posts: 392
Location: Canada
Yup, Ran it a few laps and end up with the same conclusion. there was so many cuts, i could'nt even remember them all.

It either need many more check points or block us using undrivable landscape. By undrivable i mean undrivable.

Use the beta room to allow us to look at it before you realease it. Your layout as great potential. It could've been a great track.

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 Post subject:
PostPosted: Thu Jan 08, 2004 11:38 pm 
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Joined: Wed Jan 08, 2003 2:01 pm
Posts: 55
Location: Springwood, NSW, Australia
i played it, i liked the layout alot..somewhat remnant of alot of the old tracks that used to be around 3 or 4 years ago..not tos ay anything today is crap cuz thats not the case ;)

btw that was first time i played mtm2 in about 7 months..

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