Thanx a lot for your comments
SLO jdak
Last years I got lot of ideas of tracks to create but has several reasons who stopped me... This time I will try to released something who willn't need
thousand hours of work (because I can't). That's why I would like to thanks again all 3D modelers for the help
Malibu, ZOtm_BigDOGGe and
ObeOne.
ZOtm_BigDOGGe :
Great idea, passing through a celing fan, tee hee
, a virtualy dangerous challenge where you need to remain in one piece
Thanx for joining the
ZK2 team BigDOGGe
Ho, something important :
I was viewing at the TRAXX statistics of ZK2 and the textures folders, the original models and textures are using a lot of 256x256 RAW files. The used space of one 256x256 textures is the same than the space of 16 textures of 64x64 ..... (
)
I think this is another
important part on this kind of track, we need to optimise the used files to prevent FPS problem about the 3D Card memory work, even if actual hardware are more powerfull than old generation 3D card
For example,
the spoon of ZK1 was using a
256x256 texture (there were no reason for using a big one like this, since there's only a grey color inside ... without blending ... I fixed it to 64x64. This action has open a space of 15 textures for the same used space ! )
I will also remove 256x256 boards ... to let newer models use this memory space, etc. you know ...
Malibu 350 :
Awesome TV set you've sent me by e-mail ! The old one (ZK1) is particulary poor compared to your good work.
Thanx man
very good model with surprising details, tee hee
I was thinking about the
BinEdit version you're working on ... Is it an alpha version ? Can I try it ?
See you