MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Thu Nov 21, 2024 5:56 pm



Post new topic Reply to topic  [ 13 posts ] 
Author Message
 Post subject: Reviewing Slayers Rooftop Nightmare by Kmaster
PostPosted: Fri Dec 24, 2010 5:38 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
http://mtm2.com/~tracks/details.cgi?t=5306

Image
I gotta say I really like this track. As an alpha track, there is very few bugs. A couple of ground to ground box snags, and the last few jumps require you to back up and take a run at it. But other than that, its a great track and a good challenge.

The textures are fairly good and the landscape is just right to feel artificial as driving on a roof should. The scenery is a bit sparse when you are on top of the roof but that is acceptable, though maybe a few antennas and satellite dishes that we could knock over would be cool.

My best time was pretty awful however, I may need to run it again with Med suspension.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 04, 2011 7:31 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Thanks for the review, kinda late tho, but better later than never!

Yeah, some satellite dishes would fit perfectly in the track.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 04, 2011 11:17 pm 
Member

Joined: Wed May 14, 2008 7:20 am
Posts: 494
Location: Behind you
I got to cp 13 and gave up. My time when I quit was about 7 minutes even. [bump] It's an awesome track, just too difficult for me really!

_________________
Admin of the MTM2 Draggers facebook page, find it here!
https://m.facebook.com/groups/337032006 ... =bookmarks

Nat Gage (She/They, pls)
I used to be PM Customs but now I'm taking meds for that ;)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 04, 2011 11:59 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
Kmaster wrote:
Thanks for the review, kinda late tho, but better later than never!

Yeah, some satellite dishes would fit perfectly in the track.


Took me a long time to have my work laptop available to play it on, its the only machine I have that can play mtm2.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 05, 2011 12:00 am 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
PM Customs wrote:
I got to cp 13 and gave up. My time when I quit was about 7 minutes even. [bump] It's an awesome track, just too difficult for me really!


Some of them require you to back up and take a run at them. This is something I hope kmaster can adjust.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 05, 2011 9:43 am 
Member
User avatar

Joined: Mon Dec 17, 2007 1:42 pm
Posts: 614
Slew mode FTW :P


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 05, 2011 2:44 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
Slew mode?

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 05, 2011 4:13 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
You can't slew in multiplayer tho! :P

Maybe if this track gets more interest from MTMers... I'll go back to track making and finish this one


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 05, 2011 10:17 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
hard for it to get interest if it is unfinished. You need to finish it dude :)

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 04, 2011 12:14 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
Any updates to this track Kmaster?

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 19, 2011 11:53 am 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
As I said after releasing Enocell City 2 in the mtm2.com chat, I think I'm done with track making. Of course, if I find anything interesting and new, I may go back and make a new one, but as for normal circuit-rally tracks I'm done. Not because I leaving this game or something like that, it is just that I dont have the time I used to, with college, work, homework and ya know what else.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 19, 2011 12:28 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
Can you pass the track to someone else to finish?

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 19, 2011 3:47 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Sure, anyone is entitled to modify and update the track under CC BY NC SA 3. Use the original SIT file to make a TXX file (with traxx's tracked2 track cloning function), because I lost the original traxx file.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group