Search found 38 matches

by Gamer121
Wed Apr 13, 2016 7:34 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.27 - UPDATED AGAIN!!!
Replies: 19
Views: 64013

Re: MTM2 Beta Patch 0.27 - UPDATED AGAIN!!!

Awesome work! Fila do you have any issues if I crosspost, and mirror the patches on my site?
by Gamer121
Sat Nov 14, 2015 12:45 pm
Forum: General Discussion
Topic: MTM: HD UI Artwork
Replies: 3
Views: 18179

MTM: HD UI Artwork

Did some work on this during a free moment, not sure I'll make use of any of this just yet just toying with an idea. And putting them up so anyone else wanting to update MTM can use them as well.
NOTE: These are 2048x2048 lossless textures at 6MB a piece. Originals posted next to them.

http://www ...
by Gamer121
Mon Nov 02, 2015 6:32 am
Forum: General Discussion
Topic: Ole' school. Source to BinEdit and Trackview
Replies: 8
Views: 28248

Re: Ole' school. Source to BinEdit and Trackview

The games have two different audiences, and try as I might I can't meet them perfectly. Compatibility is pretty high right now, and with the code for both being accessible, we have the missing pieces.

What would need to be done:
-BIN Animation support needs fixed
-Certain BIN files are causing a ...
by Gamer121
Sun Nov 01, 2015 11:06 pm
Forum: General Discussion
Topic: Ole' school. Source to BinEdit and Trackview
Replies: 8
Views: 28248

Re: Ole' school. Source to BinEdit and Trackview

If we could all decide on a cohesive plan, a unofficial sequel is entirely possible. We easily have the people with the skill and knowledge on the programming side of things at this point.

Though my ultimate goal is a sequel to 4x4Evo. I wanted to keep it simple using something that has physics ...
by Gamer121
Sat Oct 03, 2015 8:34 pm
Forum: General Discussion
Topic: MTM / Terminal Reality Christmas Card 1996
Replies: 4
Views: 20263

MTM / Terminal Reality Christmas Card 1996

Searched the forums for this, with no results so hopefully it's not a repost. Once a month or so I do a search in-order to locate fans of MTM/4x4Evo. And found a few items tagged on instagram, looks to be a MTM themed company Christmas card from 1996 and another drawing from Chuck Carson.

http ...
by Gamer121
Wed Sep 30, 2015 8:55 am
Forum: General Discussion
Topic: MTM2 Source Code
Replies: 125
Views: 260455

Re: MTM2 Source Code

It most likely is, as it's referred to "SyncRetrace" in monster.ini.
by Gamer121
Tue Sep 29, 2015 6:43 pm
Forum: General Discussion
Topic: Hey all i'm BAAAAAAAAAAAAAACK
Replies: 3
Views: 17912

Re: Hey all i'm BAAAAAAAAAAAAAACK

Oh course it's still alive, and for once some real change might just be coming.
by Gamer121
Mon Aug 31, 2015 6:58 pm
Forum: General Discussion
Topic: Bad News...
Replies: 14
Views: 40917

Re: Bad News...

You know nothing really is stopping it from being called anything else, and then having the community provide all new content. Think about it, this game does not even have 1/8th (Maybe even less) of the content 4x4Evo has. And there are a lot of people here that can probably sort that. :)

If the ...
by Gamer121
Sat Aug 29, 2015 3:01 pm
Forum: General Discussion
Topic: MTM2 Source Code
Replies: 125
Views: 260455

Re: MTM2 Source Code

I'm assuming they used Watcom to compile it back then, however it shouldn't be too much work to get it working on something a bit more modern. Feel free to message, or hit me up on IRC as well we can probably help somewhat. As I'd imagine some conventions to be similar.
by Gamer121
Wed Aug 26, 2015 11:51 pm
Forum: General Discussion
Topic: 4x4 EvoR: Patch 011 BETA is live!
Replies: 1
Views: 15647

4x4 EvoR: Patch 011 BETA is live!

Been sitting on this for way too long, it's nowhere near done but here it is. From here on hopefully we'll return to making small monthly patches. Despite some bugs however, this is still a massive update. Full list of all changes are at www.4x4evolution.com, here are the MTM related changes:

MTM ...
by Gamer121
Wed Aug 12, 2015 8:51 pm
Forum: General Discussion
Topic: MTM2 Source Code
Replies: 125
Views: 260455

Re: MTM2 Source Code

Of course I'm still here, there will be the curve in getting it compiled. But once that hurdle is sorted, those limitations will easily melt away much as they did with EvoR.

I don't really have as much vested interest in MTM as Jpez does, nor do our goals quite align. But hopefully this helps ya'll ...
by Gamer121
Mon Feb 23, 2015 10:53 am
Forum: General Discussion
Topic: 4x4 Evolution Revival Project
Replies: 23
Views: 89493

Re: 4x4 Evolution Revival Project

The next patch made some differences in timing calculations that was causing menu freezes, we'll see if it has any impact on game physics.I'll try those tracks out today, and see if I can make some tweaks. I agree on the sim physics mode, I like it way better. However I got some pushback on it, much ...
by Gamer121
Fri Feb 20, 2015 7:05 pm
Forum: General Discussion
Topic: Checking In
Replies: 2
Views: 15505

Re: Checking In

Sounds like you landed a pretty cool gig there. Mostly busy myself as well, between the military, a newborn, 4x4 EvoR, and a whole host of other items.
by Gamer121
Tue Jan 27, 2015 10:56 pm
Forum: General Discussion
Topic: Object limitation differences between EVO and MTM
Replies: 4
Views: 21139

Re: Object limitation differences between EVO and MTM

No idea exactly, Leo seemed to be under the impression that some limits were lower. I was thinking everything as higher.

Out of curiousity what did the ramps do exactly, vs. a normal collision box.
by Gamer121
Mon Jan 26, 2015 10:47 am
Forum: General Discussion
Topic: Object limitation differences between EVO and MTM
Replies: 4
Views: 21139

Object limitation differences between EVO and MTM

I'm not terribly familiar with track creation for MTM2, however Leo pointed out MTM2 had some higher limits. If someone could enlighten me on the maximum caps for the various limits I'll make sure the next release meets those requirements, it should help with track compatibility.
by Gamer121
Sun Jan 11, 2015 4:59 am
Forum: General Discussion
Topic: 4x4 Evolution Revival Project
Replies: 23
Views: 89493

Re: 4x4 Evolution Revival Project

Image

Minor update, and a chance to show off a WIP. Ground splines will now be optional on new tracks, should you want to make something more angular.
by Gamer121
Tue Jan 06, 2015 1:21 am
Forum: General Discussion
Topic: 4x4 Evolution Revival Project
Replies: 23
Views: 89493

Re: 4x4 Evolution Revival Project

Same boat here, no time to do any updates. Have some good stuff coming, but sadly it's not much to do with MTM2 compatibility for this update.
by Gamer121
Wed Nov 12, 2014 7:55 pm
Forum: General Discussion
Topic: Increased draw distance on MTM2
Replies: 9
Views: 42915

Re: Increased draw distance on MTM2

I experienced a lot of random issues when I did. However it could be entirely possible I bumped up the wrong value. My primary focus is 4x4EvoR, I just wanted to test a theory and pass the knowledge on to hopefully improve MTM2. I wish I could put more energy into it, but I have too much on my plate ...
by Gamer121
Tue Nov 11, 2014 9:41 pm
Forum: General Discussion
Topic: MTM2 Render Distance Patch
Replies: 65
Views: 237973

Re: MTM2 Render Distance Patch

http://www.cs.virginia.edu/~evans/cs216/guides/x86.html

A guide to x86 assembly, it can help you translate some of that gibberish as well.
by Gamer121
Tue Nov 11, 2014 9:03 am
Forum: General Discussion
Topic: MTM2 Render Distance Patch
Replies: 65
Views: 237973

Re: MTM2 Render Distance Patch

It should be from the sound of it. Try lowering the 100h to something absurdly low like 10h to force a crash. That will let you know it's correct, if it's crashing when set to anything over 100h (256) it's likely they didn't set aside more memory. I don't know how to fix that this way.