**November 29 Minneapolis MONSTER JAM 2003**

by RobbyH14

*IMPORTANT NOTE*

There are multiple scenery levels for the track, so objects are added and subtracted to
add detail or reduce lag as you see fit. To do this go to GAME-Graphics, then change the 
Scenery Level to Complex for full detail or Sparse for low-lag. That's it, a high- and 
low-detail version without an extra pod! 

Wow, it's been awhile since I've released something here. At any rate, this track was worked
on since the day after the event, so it's been a good three months in the making. I am
very happy with the things I learned while making it, and I hope you enjoy it. Here is
the lineup of trucks that attended the actual show:

Grave Digger XIV (Dennis Anderson)
Maximum Destruction (Neil Elliot)
Wolverine (Brian Barthel)
Bulldozer (Phil Foster)
Madusa (Madusa)
Little Tiger (Mark Johnson)
Gun Slinger (Scott Hartsock)
Ragin' Steel (Steve Reynolds)
Blue Thunder (Tony Farrell)

Dennis Anderson won in racing against Scott Hartsock in Gun Slinger to put Grave Digger XIV
to rest one final time. Neil Elliot in Maximum Destruction won freestyle in a controversial
finish. To read more check out www.monster-style.com and click on Racing Coverage, and
while you're at it check out my Starting Line column there too :-).

CREDITS:
All cars, racing ramps, buses, and van models-Slickster
Textures are 100% by RobbyH14 (me)
Dumpsters-me
Ground boxes and ramp setups-me
Explodable motor home-original textures are ChillyDog's, the model was heavily modded and remapped by me.
Random mobile home parts-Dennis Taft.
Garbage truck pyramid-Ramp and textures by me, cars and vans on it are Slick's.
Racing "quad ramps"-DeMoN, repainted and modified by me.
Poles-DeMoN
Double jump-DeMoN.
Beautiful Metrodome Arena model-Slick, this simply makes the track shine. Thanks man.

Anything else I forgot to mention was made by me.

That's it, enjoy!

Robby Haught aka RobbyH14

RobbyH14@yahoo.com
AIM-XFAtmRobbyH14
Yahoo! IM-RobbyH14
MSN-RobbyH14@yahoo.com