***** crazy_rallycross *****

Done :-), number 5. And what a track it turned out to be. It was a little easy (maybe even a bit boaring)  making it, but dang, do I love driving on it.I tried to make a track where you wouldn't loose to much time when you make a mistake, so you could stay close together. And when you stay close together, i wanted lot's of passing maneuvres. I think i've succeded in that object.
The track is a copy of the racetrack i raced a 3-hour race on last weekend (8-16-2003). Of course it wasn't with monstertrucks, but with old cars that where stripped from every glass and plastic in it. The bitmap image is a picture taken there. More pictures you can see at http://users.pandora.be/mumhra/stockcar-nightrace/
As you can see at the pictures, the track surface was dirt. That means that at the start the surface was rather smooth, but at the en of the race, it was very bumpy. I couldn't decide if i should make the track smooth or bumpy, so i made 50% smooth, and 50% bumpy. Now the fun thing is, that irl we drove laps of 2.00 minutes at start, and 2.30 minutes at finish. At the mtm-track i managed to do a 2.15 minute lap. Ofcourse this time will drop, but that means that track distance is approx. the same here as in real life. Now you should try to imagine that you are driving on this track with 160 (!!!) cars at once at the starting line. To bad MTM2 can't hack this lol. Only 64 got the finish after a 3hour race tho. Of course not everything is the same. These monster trucks can get upto 110 mph, while in my fiat top speeds i could do at this track was 70 to 75 mph.

Thanks go out to Knarf, SLO_scrooch and OLD_lol_Evil for testing this track. Especially the last one gave me a very good feeling about this track (thnx ron :-) ) Also I'd like to thank the organizers of the crazy rallycross races irl. They will never read this tho lol.

Hope you enjoy this track. I know i do. Think it's one of my best so far.

OLD_mumhra
the-ever-living-one

FIX-version...
Been a while since i've driven it, but this weekend (14-11-2003) we decided to drive it once again. We (OLD_lol_Evil, Slo_Scrooch, RIP_maniac and Knarfke) must have driven 10 races on it. All very exciting, but due to so many races we found 2 glitches in it. This FIX version should make sure these problems won't happen again.

1. It's a very tight track, and sometimes when in battle you could overshoot one of those haybales. I did not put any openings in those bales, because i was afraid some people would start looking for shortcuts, and maybe even find them. The problem now was that when you did overshoot (or even rolled over) one, you could not get back on track. You just have to drive an entire lap. In this FIX version i've put high, invisible walls on top of those haybales. When driving you won't even notice they are there, but it's now impossible to get on the wrong side of those haybales. You can compare it with the walls they used in wicked garden to make sure you could not get on top of those cubes, and miss out on the jumping part...

2. The track is very wide (4 squares in tracks), but i made the cp's smaller (only 2.5 squares). I can't remember why i did this, but i did. There are flags (no collide) where you should drive in between to make the cp work, but they were not as far apart as the track is wide. It all went well when racing alone, but in a battle you don't pay attention to those flags. It sometimes happened somebody missed a cp, without noticing it. 5 or 6 turns later he/she noticed and had to go all the way back. In this version the cp's are just as wide as the track (4 squares). The flags (no collide) are still there, but they are placed further apart. The cp even continues outside these flags, so you don't have to drive in between. However i think it wil be difficult not to lololol.

Hope ya like these changes, and have fun on it.
I promise you will have a good time racing it online ;-)
