
Spaceballs, The Rumble Experiment



Spaceballs T.R. (The Rumble)
Features a semi spherical circumscription, a rumble zone that's sealed from top to bottom with 120 carefully placed object boxes, so there is no escape, no getting lag shot 50 miles from the scoring area, you'll just bounce around ricocheting like a ping pong ball (in theory) within.
Useless trivia; The entry tube models I've been told are almost identical to ones seen in a recent episode of 'Dr. Who' of which i've never seen so I assure you I did not steal the idea... I stole many others but not that one. :)

Spaceballs T.A.R. (The Annoying Rumble)
Features a bowl shaped rumble zone wherein you can be lag shot out, or pushed over the lip of. It also features dual level spectator lounges for those that want to kick back and knock down a few barley pops without actually participating which is common in 'last man standing' rumble formats.
The 'Annoying' appellation or term comes from early beta complaints that the texture animation's were too much of a distraction which I respectfully expostulate, imo it ads to the ambiance/aura... so there needed to be a part 2. There were other aspects implemented over T.R.1 suggested by The RenGames Rumblers as well.
Useless trivia; The primary rumble sphere color transitions non repetitively 42 times :)

Spaceballs I.T.E.  (Il Terzo Episodio)
Features a platitudinously planar rumble platform near the top of the skeletal sphere void of  binding palisades. This one also features a 360 elevated lookeeloo also-ran / ne'er-do-wells area which can double as a fifth re entry point for the players. Three resident orange spheroids demonstrate a rarely seen mtm animation anomaly activated by crashing into them.
Useless trivia; The tubular fluorescent light model was taken from Rammstein's Lichtspielhaus dvd and 'Il Terzo Episodio' was taken from a 1914 film by Giovanni Pastrone called Cabiria... films are a small hobby of mine secondary only to mtm. :)

  
Everything in the tracks were built with Binedit, Paint Shop Pro 5 and placed with Traxx, with  exception of the extraordinary animated stars backdrop I stole from Phin's Alphaville.







