																											PAPER RUN(3-WAY)					              by							  OLD_MIKE204			                									The base texture for this track is a "paper"(hence the name) texture from www.grsites.com. They are a background texture site, I have used there textures on other tracks. They have 100's and 100's of textures, and are real easy to look thru. The original image was enlarged to 256x256. I tried to limit the seams but some of my road textures did not behave like I wanted them to.			               3-WAY refers to the 3 different ways of getting to the 1st checkpoint. The computer trucks follow the map route, to the 1st checkpoint. It is the long way, there are 2 alternative ways. There are 2 "semi loops". As you pass under the stone overhang rapidly downshift to 1st gear. Maxiumum speed is not essential, but maxiumum RPM's are. You need to hit the loops square and centered. If done properly you will end up on 4 wheels and parallel to the 1st c/p.			The pro trucks take the obvious cuts, I could not get them to do the loops.								Be aware of the possibilty of small isolated sand storms around c/p's 3 and 4.								The driving surface texture type is "dirt" grip depth "4". Racing elavation range from 15 to 255. My fastest lap time so far has been a 1:43. 