03/22/02

====Castle Rock too, Circuit by Malibu350====

The track should run smooth on all systems with graphics set to sparse, set graphics to complex to view the track in its entirety

The roads here are narrow so it will take some finesse and skill to navigate at high speed. there are no short cuts, good lap times are under 1:10.00, my best so far was 1:08.69, 1300+ gears, med tires, soft susp, pro,... the AI trucks do well on this track.

In the past I've set the treasures in the same spot that they are in evo, not any more, now you get to find em all over again ;o)

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The models are from TRI's (http://www.terminalreality.com/) 4x4 Evolution 1 and 2, and were converted to bin format, retextured, remapped, resized, reanimated, and a few repaired/rebuilt by me, the ground textures are also by TRI from 4x4evo2.
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As with all my tracks they are made for fun and everything in them is for anyone to use, I have all my previous models, textures, and tracks available at my site, and this tracks components will follow shortly after its release.... @ http://malibu350.com

Thanks goes out to (in no particular order)..... 
Phineus, The MTMG (http://karf.net/mtmg/)
Winterkill, (http://winterkill0.tripod.com/evo2traxx.htm)
EmceeMart, (http://forum.karf.net/ubb/Forum8/HTML/000020.html)
GuitarBill, Traxx, txraw (http://malibuco.hostme.com/DriveToTraxx/traxx.html)
Oliver Pieper, binedit, bin animater (http://malibuco.hostme.com/mals_miscellaneous.htm)
MDMRE, bin texteure replacer,  pallet master, etc.
KC Vale,  (http://vales.com/)
Oleg M., Zmodeler (http://www.zmodeler.com/ )
SLO_Cope for his great reviews [checks in the mail] :o)  (http://teamslo.com/)
SLO_Jumper's HOF (http://www.slojumper.com/)
and to all those who enjoy the track.... Race On!



Experience... is simply the name we give our mistakes.



to be continued...
Mal