TRI Tracked 1.1 / 2.0 Key Commands
GENERAL EDITOR KEYS (ALL OPTIONS)
PATTERN BROWSER (SCRAPBOOK)
- S - Slice
an external texture file (file must be in \SLICE dir)
- F9 - Copy pattern from scrapbook
- F10 - Paste new pattern to scrapbook
COURSE EDITOR
- [,
] - Move forward/backwards through the
course points
- ~ (Tilde)
- - Cycle through the
list of courses from 0 to 4 (0 to 2 only are used)
- * Course 0 - Center racing
line
- * Course 1 - Standard
racing line
- * Course 2 - Professional
racing line (if you have shortcuts)
- C - Set the course section width (feet)
and speed limit (feet/sec)
TEXTURE EDITOR
- Space
- Place texture on ground or box selection
- Space+Ctrl - Grab selected texture
- [, ] - Move forward/backwards
by one (1) in the list of textures
- [, ]+Shift - Move
forward/backwards by ten (10) in the list of textures
- C - Create fractal terrain for entire
landscape
- C+Shift - Create fractal terrain for selected
terrain only
- F - Next box face (box layer only)
- F+Shift - Previous box face (box layer
only)
- L - Create fractal terrain with texture
mapping
- N - Normalize entire layer to a single
texture
- N+Shift - Normalize entire selection to
a single texture
- P - Pattern browser
- S - Search and replace (affects entire
layer)
- S+Shift - Search and replace (affects selection
only)
- T - Texture browser
- T+Shift - Texture lookup by name
- W - Wrap texture around box (box layer
only)
- X - Flip texture axis
- Y - Set texture terrain type (grass, dirt,
etc.) and depth (from 0 to about 100), NOTE: We rarely went over 20 on the
depth
- Z - Zoom in on current texture
- F9 - Copy selected texture or texture areas
- F10 - Paste selected texture or texture areas
ALTITUDE EDITOR
- Space
- Enter new altitude for current selection or box
- [, ] - Raise/lower selection
by one (1) unit
- [, ]+Shift - Raise/lower
selection by ten (10) units
- B - Create new box (box layer only)
- C - Create fractal terrain for entire landscape
- C+Shift - Create fractal terrain for selected
terrain only
- F - Next box face (box layer only)
- F+Shift - Previous box face (box layer
only)
- L - Create fractal terrain with texture
mapping
- X - Delete selected boxes (box layer only)
- F9 - Copy selected altitude points
- F10 - Paste selected altitude points
MODEL EDITOR (Box/Ramp/Truck
placement & editing)
- B - Set model attributes (type, flags, scenery level, mass, sounds)
- Space - Place occurrence of model in world
- Ctrl + F - Model file list selector
- X - Delete model (only in editing option)
- PgDn - Rotate model clockwise
- PgDn+Alt - Rotate model slowly clockwise
- End - Rotate model counterclockwise
- End+Alt - Rotate model slowly counterclockwise
TRI TRACKED, A Monster Truck Madness Track
and Truck Editor from Terminal Reality Inc. Version 1.1 Created: 12-21-96
Last Revised: 05-06-97 By Joseph Selinske - tracked@terminalreality.com
www.malibu350.com 1998-2002
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