UBBFriend: Email This Page to Someone!
  MTMG - Message Board
  BinEdit
  Hidden Mirror Function in BinEdit

Post New Topic  Post A Reply
profile | register | preferences | MTM FAQ | bbs faq | search

next newest topic | next oldest topic
Author Topic:   Hidden Mirror Function in BinEdit
Phineus
Glow Ball
posted 24-06-2000 06:13 PM     Click Here to See the Profile for Phineus     Edit/Delete Message Reply w/Quote
I have Angus to thank for this tip. And I should really make a tips page for it, but until that time, here it is.

Make one side of your model. Btw, this works best for complex models where you want symmetry. Simple models can still be done this way but let's face it, if it's simple, then it isn't that hard to do anyway.

http://mtm2.com/~mtmg/binedit/pics/mirror01.gif

The trick is to make sure the model is aligned along one of the axes. In this case, it's centered on the x-axis. All the points for the middle of your model should be on the axis. So, here, all the model's middle points have an x value of zero.

http://mtm2.com/~mtmg/binedit/pics/mirror02.gif

Now, just goto Resize.

http://mtm2.com/~mtmg/binedit/pics/mirror03.gif

You see the currect width, len(g)th and height values. The trick is just to change the width to a negative value. Of course, if you are working along the length or height, you'd switch that value instead of width. Leave the keep proportion box unchecked.

http://mtm2.com/~mtmg/binedit/pics/mirror04.gif

Click OK and your model will look very strange. Don't worry, the next step fixes that.

http://mtm2.com/~mtmg/binedit/pics/mirror05.gif

Simply select all faces.

http://mtm2.com/~mtmg/binedit/pics/mirror06.gif

Then flip all faces in group.

http://mtm2.com/~mtmg/binedit/pics/mirror07.gif

And of course, deselect all faces.

http://mtm2.com/~mtmg/binedit/pics/mirror08.gif

Now you have an exact mirror of your original model.

http://mtm2.com/~mtmg/binedit/pics/mirror11.gif

To complete the process, goto Insert

http://mtm2.com/~mtmg/binedit/pics/mirror09.gif

And select the file you started with. When you click open, your model will be complete with two perfectly symmetrical halves.

http://mtm2.com/~mtmg/binedit/pics/mirror10.gif

If you like you can merge close vertices, and then delete unused vertices.

Nice trick.

--------

Now posted here and at the binedit resource

http://mtm2.com/~mtmg/binedit/mirror.html


Edited by Phineus (07-12-2002)

IP: Logged

ObeOne
Member
posted 24-06-2000 06:48 PM     Click Here to See the Profile for ObeOne   Click Here to Email ObeOne     Edit/Delete Message Reply w/Quote
Hey, that's awesome! Thanks for the tip =)

IP: Logged

MIYH
Mod
posted 25-06-2000 12:34 AM     Click Here to See the Profile for MIYH   Click Here to Email MIYH     Edit/Delete Message Reply w/Quote
Wow, powerful stuff! Thanks!

IP: Logged

ZO_BigDOGGe
Member
posted 06-01-2001 05:51 AM     Click Here to See the Profile for ZO_BigDOGGe   Click Here to Email ZO_BigDOGGe     Edit/Delete Message Reply w/Quote
>>>well, I'll be (slaps knee..)
That's about th' best,dang tip ah've heard in a coon's age. U got sum smarts, u youn' whippersnapper!
Thanx for that tip, bro. Exactly what I was looking for!...

IP: Logged

Winterkill
Member
posted 14-02-2001 07:45 AM     Click Here to See the Profile for Winterkill     Edit/Delete Message Reply w/Quote
This really is a remarkable trick!

IP: Logged

All times are ET (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Monster Truck Madness Guild

Powered by: Ultimate Bulletin Board, Version 5.43a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.